Wireless Java for Symbian Devices

Table of Contents

Section 1

1. Getting started

The development tools including a look at the SDK, emulator and Java tools

2. The Crystal Communicator reference design

An introduction to Crystal, the Crystal APIs and design considerations

3. The Quartz Communicator reference design

An introduction to Quartz, the anatomy of a Quartz application, APIs and tuning Java applications for Quartz

Section 2

4. Personal Java

The Symbian implementation, the timer classes, the capability interfaces and how they relate to Quartz and Crystal reference designs

5. JavaPhone

The JavaPhone architecture and working with JavaPhone

6. Games

Models for games, design issues and separation of distinct engine parts. Strategy games and action games design issues, case study - Whist

7. UI Guidelines

Creating a user interface that works, writing applications that look good and work well on constrained devices

8. Optimization

Guidelines for optimization, tools for optimization, and enhancing Java's performance

Section 3

9. Creating Wireless Services

Understanding the needs and wants of service providers and network operators, and how Java fits in with these

10. Security

Developing a secure environment, Symbian OS v6.0 security capabilities and security management in the future

11. Provisioning

The MID Profile, the Java service provisioning manager, Java Web Start, MExE - iBus//Mobile messaging service

12 Case studies

Digia Oy (Symbian Competence Center) - 'Simple Conference Service'
Telenor R&D - The 'Handheld Travel Assistant'

Section 4

13. JNI Programming

What is the Java Native Interface? JNI and Symbian OS

14. Looking to the Future

Beyond version 6, J2ME technologies, Jini, MExE and WAP

 
book

Book facts

  • Author: Jonathan Allin
  • Published by Symbian Press
  • Publication date: August 2001
  • 489 pages
  • ISBN 0-471-48684-1

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