The development tools including a look at the SDK, emulator and Java tools
An introduction to Crystal, the Crystal APIs and design considerations
An introduction to Quartz, the anatomy of a Quartz application, APIs and tuning Java applications for Quartz
The Symbian implementation, the timer classes, the capability interfaces and how they relate to Quartz and Crystal reference designs
The JavaPhone architecture and working with JavaPhone
Models for games, design issues and separation of distinct engine parts. Strategy games and action games design issues, case study - Whist
Creating a user interface that works, writing applications that look good and work well on constrained devices
Guidelines for optimization, tools for optimization, and enhancing Java's performance
Understanding the needs and wants of service providers and network operators, and how Java fits in with these
Developing a secure environment, Symbian OS v6.0 security capabilities and security management in the future
The MID Profile, the Java service provisioning manager, Java Web Start, MExE - iBus//Mobile messaging service
Digia Oy (Symbian Competence Center) - 'Simple Conference Service'
Telenor R&D - The 'Handheld Travel Assistant'
What is the Java Native Interface? JNI and Symbian OS
Beyond version 6, J2ME technologies, Jini, MExE and WAP