
By Richard Harrison, Symbian
Object Creation and Destruction
Error Handling and Cleanup
Naming Conventions
Descriptors
Active Objects
The Common Framework
The Screen Layout
Common UI Components
UI-Specific Components
Skins
Handling User Input
System Calls
Simple Controls
Compound Controls
Control Layout
Handling Key and Pointer Events
Observing a Control
Drawing a Control
Dialogs
Interface Class Usage in Dialogs
Custom Controls in Dialogs
Controlling Your Application with Views
View Architecture Components
Implementing Views
Creating Views
Registering Views
Switching between Views
Deregistering Views
More on Views
View-specifc Behavior on UIQ and Series 60 Platforms
Filing System Services
Streams
Stores
Using .ini Files
Resource Files and Bitmaps
The Multimedia Component Architecture
The Multimedia Framework (MMF)
Using the MMF
Using Audio
Using Video
Controller Framework API
Using the ICL
Using ECAM
Overview of Symbian OS Comms Architecture
Protocol Support
MMS
Code Coverage Analysis
Binary Compatibility Tool
Test Driver
Network Emulator
Sampling Profiler
Countloc – Measuring Source Code Size
Example Projects
Symbian OS System Model
Writing Good Symbian OS Code
Developer Resources
Build Process Overview
Specifications of Symbian OS Phones